Jedi Archive holocron — SWGOH Glossary

TW

Territory Wars — a guild-vs-guild PvP mode in SWGOH where 50 players per guild set defenses across multiple territories, then attack the opponent's defenses for banners. Outcome decides win/loss and crystal rewards.

Territory Wars (TW) pits two guilds of equal Galactic Power against each other on a multi-territory board. Each side has 24 hours to set defensive squads across the front, mid, and back zones, then another 24 hours to attack. Each cleared squad on defense earns banners; clearing every territory or simply outscoring your opponent in banners wins the war.

Unlike Grand Arena, TW is squad-only (no fleets except in zones that explicitly include them) and rewards depth — a 50-member guild needs to fill many slots, so even mid-roster players matter. Setting your strongest GL on defense is common practice, but smart "anti-counter" combinations (oddball mod loadouts, unusual leaders) often catch opponents by surprise.

TW-specific Omicrons exist and can swing entire matchups. Characters like Darth Traya gain massive defensive boosts in TW that make her squad nearly unkillable for unprepared attackers. Wat Tambor's Separatist droids and Grand Admiral Thrawn's Imperial squads also have TW Omicrons that turn standard defenses into territory-locking walls.

TW victories grant Get Across rewards including Guild tokens, gear, and zeta materials. Top-tier guilds farm TW wins consistently for the steady stream of resources, while developing TW-specific knowledge — which defenses to skip, which to brute-force, which to save for last — that turns close matches into clean wins.

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