Jedi Archive holocron — SWGOH Glossary

Stun

A control debuff in SWGOH that makes the target skip their next turn entirely — they cannot act, cannot use abilities, and Turn Meter does not progress while stunned. Stun is one of the most powerful single-target debuffs in the game.

Stun removes a character's turn completely. While Stunned, the target cannot perform their basic attack, special abilities, or counter-attacks. Their Turn Meter freezes — they do not gain TM from any source while the Stun is active. A single Stun on the right enemy can completely flip the tempo of a battle, especially against fast attackers who rely on going first.

Stun lands based on Potency vs Tenacity (see Potency entry). A character with low Tenacity is far more likely to be Stunned, so attackers prioritize Stun-vulnerable enemies — typically supports, healers, and characters without "Tenacity Up" buff active. Stun cannot be applied to characters with Foresight or to those whose ability text says "cannot be stunned."

Removing Stun: Cleanse removes Stun from allies; some characters' kits automatically cleanse Stun on certain triggers (Jolee Bindo on heal, Old Daka on revive). Tenacity Up buff prevents Stun from landing entirely. "Cannot be Stunned" inherent traits in GL kits make those characters immune.

Iconic Stun appliers include Count Dooku (Stun on basic with high chance), Nightsister Zombie (Stun on her cooldown), and the entire Sith faction. Building counter squads around a fast Stunner targeting the enemy leader is a classic GAC opening play that can disable the opposing squad before it acts.

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