Jedi Archive holocron — SWGOH Glossary

Mod Set

A bonus unlocked by equipping multiple mods of the same type on a character. Common sets are 4× Speed (+10% Speed), 4× Health (+15% Health), 2× Critical Damage (+30% CD), 2× Critical Chance (+8% CC), and 2× Potency (+10% Potency).

Each character has six mod slots: Square, Arrow, Diamond, Triangle, Circle, and Cross. Each mod belongs to one of 8 set types (Speed, Health, Defense, Critical Damage, Critical Chance, Tenacity, Potency, Offense). When you equip the required number of same-set mods, you activate the set bonus.

Set sizes vary: Health, Defense, Tenacity, and Offense are 4-mod sets (you need 4 of the same type to trigger the bonus). Critical Damage, Critical Chance, Potency, and Speed are 2-mod sets. Common endgame loadouts mix a 4-piece set (e.g. 4× Health for survivability) with a 2-piece set (e.g. 2× Critical Damage for offense), filling the remaining 2 slots with whatever provides the best primary or secondary stats.

Mods at gold tier (the rarest) can be sliced to 6-dot rarity, dramatically improving their primary and secondary stats. A well-sliced 6-dot mod can have a Speed secondary of +30 — three times the value of a low-tier mod. Top players spend hundreds of hours farming and slicing mods, and the difference between average mods and great mods is usually larger than a Relic tier of upgrade.

Per-unit mod recommendations vary widely. A glass-cannon attacker like General Skywalker typically runs 4× Critical Damage + 2× Critical Chance for maximum burst; a tank like Jabba the Hutt runs 4× Health + 2× Tenacity for survivability; Jedi Master Luke Skywalker prefers Speed-focused loadouts to act first. The "Best mods" page on each unit shows the loadout used by the top 1,250 GAC players for that specific character.

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