Hero's Journey

Luke Skywalker: The Journey Continues

How to Unlock Jedi Knight Luke Skywalker

How to unlock Jedi Knight Luke Skywalker in SWGOH. Full walkthrough of The Journey Continues — the 9 required 7★ characters (CLS, Rebel Officer Leia, Captain Han, Chewbacca, C-3PO, Lando, Hermit Yoda, Darth Vader, Wampa), the fleet phase with Falcon and Wedge's X-wing, the Tier 4 GR-75 'Jump to Hyperspace' puzzle, and the Tier 8 Vader 'Disarm CLS' trick.

Jedi Knight Luke Skywalker portrait
You earn
Jedi Knight Luke Skywalker
View full unit details →
Total rewards
  • shards350
  • crystals0
  • credits0

Requirements

  • 1Player Level 85 minimum.
  • 2Nine specific characters at 7★: Commander Luke Skywalker, Rebel Officer Leia Organa, Captain Han Solo, Chewbacca, C-3PO, Lando Calrissian, Hermit Yoda, Darth Vader, Wampa.
  • 3Fleet at 7★: any Capital Ship + Han's Millennium Falcon + Wedge Antilles's X-wing.

Tier breakdown

I
Tier 1
7★ required
Enemies

Imperial squads. Easy intro tier with the original-trilogy Rebel team.

First-time rewards
15 shards
Bring the standard CLS-led Rebel squad. Burst the priority target.
II
Tier 2
7★ required
Enemies

Tougher Imperial waves. Same Rebel team handles it.

First-time rewards
15 shards
Same plan. Tighter mods help if your gear is on the low end.
III
Tier 3
7★ required
Enemies

Mixed Imperial encounters scaling up gear. Use CLS leader for the Rebel synergy.

First-time rewards
40 shards
CLS leader gives the squad turn meter on takedowns. Push damage onto Stormtroopers.
IV
Tier 4
7★ required
Enemies

Fleet tier — GR-75 transport that cannot escape until your ships use 'Jump to Hyperspace'. Burn the escorts, then jump.

First-time rewards
50 shards
Don't let the GR-75 escape. Burn escorts first, then have a capital ship or X-wing use 'Jump to Hyperspace' to seal the win.
V
Tier 5
7★ required
Enemies

Heavy Imperial waves with Stormtroopers and Officers. The Falcon's stealth + Wedge's targeting are key.

First-time rewards
50 shards
Fleet wave: Falcon stealth + Wedge target lock breaks the front line. Capital ship reinforcements clean up.
VI
Tier 6
7★ required
Enemies

Wampa solo encounter — survive and chip the squad with his self-sustain.

First-time rewards
60 shards
Wampa solo. Self-sustain with his Devour basic; let cooldowns rotate to manage Stormtrooper waves.
VII
Tier 7
7★ required
Enemies

Hermit Yoda + Rebels squad takes on Imperial elites. Tenacity-heavy mods help.

First-time rewards
60 shards
Hermit Yoda leader (Jedi synergy). Stack tenacity on your team to survive Imperial Officer debuffs.
VIII
Tier 8
7★ required
Units required
Enemies

Final tier: bring Darth Vader and use his 'Disarm' ability on Commander Luke Skywalker to win. Vader is the unlock condition, not a fight against Luke.

First-time rewards
60 shards
Tier 8 is a puzzle: equip Darth Vader and target Commander Luke Skywalker with his Disarm Special. Disarming CLS wins the tier — it's not a damage check.

Strategy tips

  • Wampa is the trickiest farm because of his unique unlock event — start farming early.
  • Hermit Yoda's tenacity bonus protects the team in Tier 7. Don't skip his gear progression.
  • Don't burn 'Jump to Hyperspace' on cooldown in Tier 4 before all escorts are dead — the transport jumps without scoring.
  • Tier 8 confuses everyone: you need Darth Vader to LAND his Disarm on CLS. Practice his ability rotation beforehand.
  • The fleet phase shouldn't be a problem if you have any reasonable Galactic Republic or Rebel fleet at 7★.

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