Jedi Archive holocron — SWGOH Glossary

Mod Set

A bonus unlocked by equipping multiple mods of the same type on a character. Common sets are 4× Speed (+10% Speed), 4× Health (+15% Health), 2× Critical Damage (+30% CD), 2× Critical Chance (+8% CC), and 2× Potency (+10% Potency).

Each character has six mod slots: Square, Arrow, Diamond, Triangle, Circle, and Cross. Each mod belongs to one of 8 set types (Speed, Health, Defense, Critical Damage, Critical Chance, Tenacity, Potency, Offense). When you equip the required number of same-set mods, you activate the set bonus.

Set sizes vary: Health, Defense, Tenacity, and Offense are 4-mod sets (you need 4 of the same type to trigger the bonus). Critical Damage, Critical Chance, Potency, and Speed are 2-mod sets. Common endgame loadouts mix a 4-piece set (e.g. 4× Health for survivability) with a 2-piece set (e.g. 2× Critical Damage for offense), filling the remaining 2 slots with whatever provides the best primary or secondary stats.

Mods at gold tier (the rarest) can be sliced to 6-dot rarity, dramatically improving their primary and secondary stats. A well-sliced 6-dot mod can have a Speed secondary of +30 — three times the value of a low-tier mod. Top players spend hundreds of hours farming and slicing mods, and the difference between average mods and great mods is usually larger than a Relic tier of upgrade.

Per-unit mod recommendations vary widely. A glass-cannon attacker like General Skywalker typically runs 4× Critical Damage + 2× Critical Chance for maximum burst; a tank like Jabba the Hutt runs 4× Health + 2× Tenacity for survivability; Jedi Master Luke Skywalker prefers Speed-focused loadouts to act first. The "Best mods" page on each unit shows the loadout used by the top 1,250 GAC players for that specific character.

Related Terms

Characters that use this

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