Asajj Ventress (Dark Disciple)

Asajj Ventress (Dark Disciple)

DARK SIDE

Once a Sith apprentice, now the master of her own path, Asajj Ventress channels her past as a Disciple into ruthless precision with every strike a lesson, every victory a chapter in her legend

Abilities

Swift Strikes

Basic· Level 7
Deal Physical damage to target enemy. If that enemy was debuffed, attack again.

During Asajj Ventress (Dark Disciple)'s turn, gain 7% Turn Meter and inflict Tenacity Down on target enemy for 1 turn. Otherwise, gain 12% Turn Meter and Retaliate for 1 turn.

Come Back to Me

Special· 3 turn cooldown· Level 7
Deal Physical damage to all enemies, grant target ally Potency Up for 1 turn, and inflict Armor Shred on the target enemy until the end of the encounter. Asajj Ventress (Dark Disciple) and target Bounty Hunter ally gain Defense Penetration Up for 2 turns. The first time this ability is used on a non-Galactic Legend Bounty Hunter ally, grant them Disciple until the end of battle.

Ventress gains Retribution for 2 turns.

Disciple: +15 Speed and immune to Ability Block

Know Your Place

Special· 3 turn cooldown· Level 7
Deal Physical damage to target enemy, inflict Vulnerable on them for 2 turns, and Stun them for 1 turn. If there is an active ally with Disciple, Stun them for 2 turns instead.

Dispel all debuffs on Asajj Ventress (Dark Disciple) and all allies with Disciple and they gain 10% Critical Damage (stacking, max 100%) until the end of encounter for each debuff dispelled this way.

Call all other allies with Disciple to assist.

Selfless Act

Leader· Level 7
At the start of battle, all Bounty Hunter allies gain Critical Chance Up and Offense Up for 2 turns.

If all allies are Bounty Hunters: Whenever an enemy begins their turn with more than 5 debuffs, they are Dazed for 2 turns.

When Asajj Ventress (Dark Disciple) is in the Leader slot, and not the ally slot, the following Contract is active:

Contract: While there is an active ally with Disciple, attack out of turn 10 times. (Only Bounty Hunter allies can contribute to the Contract)

Reward: All Bounty Hunter allies have +50% Defense Penetration until the end of encounter. Whenever a Bounty Hunter ally revives, they gain Damage Immunity for 1 turn.

Train Under Me

Unique· Level 7
Asajj Ventress (Dark Disciple) has +75% Max Health and Max Protection and 20% Offense. At the start of battle, if the ally in the Leader slot is Boba Fett, Scion of Jango and there are no Tank allies, Bounty Hunter allies gain bonus Protection (300%) until the end of the encounter. Whenever an ally with Disciple is damaged, Ventress gains 10% Offense (stacking, max 50%) until the next time she uses her Basic ability on her turn.

Whenever Ventress starts her turn, allies with Disciple gain 10% Turn Meter. Whenever an ally with Disciple starts their turn, inflict Evasion Down on all enemies for 1 turn, which can't be resisted, and Ventress gains 10% Turn Meter.

Whenever an ally with Disciple uses a Special ability, inflict the target enemy with Protection Disruption for 1 turn, which can’t be evaded, and Ventress assists. Whenever an ally with Disciple uses their Special ability, on their turn, 4 turns in a row, they gain 100% Offense until the end of the encounter and their next ability on their turn inflicts Vulnerable to target enemy, which can’t be dispelled, evaded, or resisted until the end of the encounter.

Whenever Ventress uses an ability on her turn, allies with Disciple assist.

While in Grand Arenas: All Bounty Hunter allies gain 50% Max Health and Potency. All other non-Galactic Legend and non-Tank Bounty Hunter allies gain Disciple until the end of battle. Whenever Ventress or allies with Disciple are Dazed, they dispel it and gain 50% Turn Meter.

Whenever Ventress gains bonus Turn Meter, she gains 5% Offense (stacking, max 150%) until the end of the encounter. Ventress and all allies with Disciple are immune to Turn Meter reduction. Whenever enemies attack out of turn, allies with Disciple and Ventress recover 5% Health and Protection.