SWGOH Batcher Abilities
Best Mods, Counters & Build Guide
LIGHT SIDE
A loyal lurca hound Attacker who tracks and pins down enemies.
Abilities
Crushing Assault
Basic· Level 7
Deal Physical damage to target enemy and gain Speed Up for 1 turn. During Batcher's turn, if the enemy was Marked, inflict Defense Down and 2 stacks of Off Balance for 1 turn.
Piercing Howl
Special· 2 turn cooldown· Level 7
All Bad Batch allies gain 30% Offense for 2 turns, dispel all buffs and inflict Marked on the target enemy for 2 turns, which can't be resisted. Inflict Ability Block on all enemies inflicted with Off Balance for 1 turn, and Offense Down on all enemies for 2 turns.
Ferocious Bite
Special· 3 turn cooldown· Level 7
Deal Physical damage to target enemy and inflict Pinned for 2 turns, and 2 stacks of Bleed (max 6) until the end of the encounter, which can't be dispelled.
Bleed: -5% Speed and Tenacity, and lose 5% Health each turn; remove 1 stack when any Health is recovered
While in Territory Wars: Inflict an additional stack of Bleed (max 6) until the end of the encounter, which can't be dispelled, and Batcher assists herself. If another Bad Batch ally is inflicted with Captive, the cooldown of this ability is refreshed.
Bleed: -5% Speed and Tenacity, and lose 5% Health each turn; remove 1 stack when any Health is recovered
While in Territory Wars: Inflict an additional stack of Bleed (max 6) until the end of the encounter, which can't be dispelled, and Batcher assists herself. If another Bad Batch ally is inflicted with Captive, the cooldown of this ability is refreshed.
LH-201
Unique· Level 7
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