Baylan Skoll

Baylan Skoll

DARK SIDE

A formidable former Jedi whose commitment to ending the cycle of strife between Jedi and Empire pushed him to seek a power greater than them all

Abilities

That Was a Mistake

Basic· Level 7
Deal Physical damage to target enemy. If it is Baylan Skoll's turn, he recovers 5% Health and Protection, and all Mercenary allies gain 5% Turn Meter and Tenacity Up for 1 turn. Otherwise, this attack deals 30% less damage and he Taunts for 1 turn.

One Must Destroy

Special· 3 turn cooldown· Level 7
Dispel all debuffs on all Mercenary allies and deal Physical damage to target enemy three times, Stagger them, and inflict Defense Down and Offense Down for 2 turns. Baylan Skoll Taunts for 2 turns and all Mercenary allies gain Offense Up and Potency Up for 2 turns.

Power. Such as You've Never Dreamed

Special· 4 turn cooldown· Level 7
Deal Physical damage to all enemies, dispel all buffs on them, and Stun them for 1 turn. Enemies who resist this Stun lose 50% Turn Meter instead, which can't be evaded or resisted. Whenever this ability is used, Baylan gains 5% Tenacity and, if he has more than 40 stacks of Soldier of Fortune, all Mercenary allies gain 20% Offense (stacking) for the rest of battle, these effects persist through defeat.

While in Grand Arenas: Enemies who resist Stun from this ability, lose 100% Turn Meter instead, which can't be evaded or resisted. Inflict Armor Shred on all enemies until the end of battle. Whenever this ability is used, all Mercenary allies gain 10 Speed (stacking, max 100) until the end of battle, this effect persists through defeat.

It's All Inevitable

Leader· Level 7
At the start of battle, Baylan Skoll gains 30% Offense and all Mercenary allies gain 20% Tenacity, and 1 stack of Soldier of Fortune for each active Mercenary ally. Then, Mercenary allies double their current stacks of Soldier of Fortune.

Whenever a Mercenary ally gains a stack of Ransom, all Mercenary allies gain 1% Defense (stacking) until the end of encounter and recover 5% Health and Protection.

Whenever a Mercenary ally has Health Steal Up, they gain 25% Critical Damage and Protection Up (50%) until Health Steal Up expires.

Whenever a Mercenary ally is Dazed or Stunned, they dispel it and all Mercenary allies recover 25% Health and Protection.

If there are no enemy Galactic Legends, whenever a Mercenary ally is inflicted with Fear:
- All Mercenary allies gain 50% bonus Max Protection and Offense (stacking), until the end of encounter
- Dispel all debuffs on all Mercenary allies and they recover 50% Health and Protection
- Deal True damage to all enemies, which can't be evaded or defeat them, Blind them for 1 turn, which can't be evaded or resisted, and inflict them with Healing Immunity for 1 turn, which can't be dispelled, evaded, or resisted

Whenever a Mercenary ally assists or attacks out of turn, they gain 2 stacks of Soldier of Fortune. The first time each other Mercenary ally falls below 50% Health, Baylan Skoll Taunts for 2 turns, which can't be dispelled or prevented.

While Taunting, Baylan has +50% Defense, +30% Tenacity and Retribution until Taunt expires.

While in Grand Arenas: At the start of battle, Baylan Taunts for 2 turns.

If there is a non-Galactic Legend Ahsoka enemy, Mercenary allies ignore Protection, are immune to critical hits and Healing Immunity, and they Expose all enemies and inflict them with Healing Immunity for 1 turn, which can't be evaded or resisted at the start of each of their turns.

If there are no Galactic Legend enemies, whenever Baylan Taunts, he inflicts all enemies with Doubt for 1 turn.

If Baylan is not Taunting, whenever an enemy takes a bonus turn they are inflicted with Healing Immunity for 3 turns, which can't be dispelled.

Whenever an enemy gains Foresight, they dispel it and are inflicted with Buff Immunity for 2 turns instead.

Whenever an enemy gains Inspire, reduce all enemy's Evasion by 50% (stacking) until the end of encounter, and all Mercenary allies gain 80% Defense (stacking) and 50% bonus Protection (stacking) until the end of encounter.

Defeated enemies can't be revived and Mercenary allies can't be instantly defeated.

Master and Apprentice

Unique· Level 7
If Shin Hati is an ally at the start of battle, Baylan gains 5 stacks of Soldier of Fortune. If Marrok is an ally at the start of battle, Baylan gains another 5 stacks of Soldier of Fortune. While Baylan is active, he, Marrok, and Shin gain 10% Critical Avoidance and 20% Evasion. Whenever an enemy evades Baylan's attack, he gains 2% Offense (stacking) for the rest of encounter.

At the start of his turn, Baylan recovers 3% Health and Protection and he gains the following effects depending on his stacks of Soldier of Fortune:

45+ Stacks: While Baylan is Taunting, he reflects 45% of the damage dealt to him (this damage can't defeat enemies)
50+ Stacks: Whenever Baylan attacks an enemy inflicted with Purge, he also Exposes them for 1 turn
55+ Stacks: Whenever Baylan Stuns an enemy, he reduces their Speed by 10 (stacking, max 100) until the end of battle

While in Grand Arenas: At the start of his turn, Baylan gains the following additional effects depending on how many stacks of Soldier of Fortune he has:

45+ Stacks: Whenever Baylan is damaged while Taunting, he grants a random other Mercenary ally Speed Up for 1 turn if they didn't already have it
50+ Stacks: Whenever Baylan attacks an enemy inflicted with Purge, he reduces their Tenacity by 20% (stacking, max 100%) until the end of battle
55+ Stacks: Whenever Baylan Stuns an enemy, he also increases their cooldowns by 1

Soldier of Fortune

Unique· Level 2
At the start of battle, Baylan Skoll gains 1 stack of Soldier of Fortune for each Relic Amplifier level he has.

Whenever Baylan Skoll Taunts, a random Mercenary ally gains 1 stack of Soldier of Fortune, and if Baylan has more than 3 stacks, he loses 3 stacks of Soldier of Fortune. Whenever Baylan is damaged while Taunting, he gains 1 stack of Soldier of Fortune.

At the start of their turn, all Mercenary allies gain 5% Health Steal (stacking) and 2% Defense (stacking) for each stack of Soldier of Fortune they have until the start of their next turn.