
Captain Enoch
DARK SIDE
Ominous captain of the guard who keeps his forces fighting even at the edge of defeat
Abilities

Die Well
Basic· Level 7
Deal Physical damage to target enemy and remove 5% of their Turn Meter. If the target has Blight, deal damage again.
During Captain Enoch's turn if target enemy has Blight, Imperial Remnant allies gain Critical Damage Up for 1 turn and reduce the cooldown of Last Command by 1.
During Captain Enoch's turn if target enemy has Blight, Imperial Remnant allies gain Critical Damage Up for 1 turn and reduce the cooldown of Last Command by 1.

Last Command
Special· 3 turn cooldown· Level 7
Dispel all debuffs on all Imperial Remnant allies and they gain Protection Up (60%) for 2 turns and 20% Turn Meter, and all enemies with Blight lose 5% Turn Meter. Allies with Decay gain Critical Avoidance Up for 2 turns. Call another random ally with Decay to assist, dealing 40% less damage.
If all allies were Imperial Remnant at the start of battle, Attackers gain Advantage for 1 turn.
If all allies were Imperial Remnant at the start of battle, Attackers gain Advantage for 1 turn.

Arbiter of Decay
Leader· Level 7
Imperial Remnant allies have +50% Critical Avoidance, +75% Potency, and +15 Speed.
At the start of battle, if all allies are Imperial Remnant and no other allies are Empire with the Leader tag, whenever another non-Droid Imperial Remnant ally would be reduced to 1% Health from a non-critical hit, if they have less than 9 stacks of Decay, they recover 100% of their Health and Protection and gain a stack of Decay (max: 9) until the end of battle which can't be copied, dispelled, or prevented. Other non-Droid Imperial Remnant allies are immune to Healing Immunity.
During his turn, whenever he uses Die Well, if an Imperial Remnant ally has less than 3 stacks of Decay and less than 50% Health, he deals True damage to them equal to 100% of their Max Health, which can't be evaded.
Allies with Decay have +50% Critical Avoidance and Tenacity and +150% Max Health.
Whenever an Imperial Remnant ally gains a stack of Decay, they Taunt for 1 turn, and Imperial Remnant Tank allies Taunt for 1 turn.
Decay: -10% Health limit per stack; can't Health Steal
At the start of battle, if all allies are Imperial Remnant and no other allies are Empire with the Leader tag, whenever another non-Droid Imperial Remnant ally would be reduced to 1% Health from a non-critical hit, if they have less than 9 stacks of Decay, they recover 100% of their Health and Protection and gain a stack of Decay (max: 9) until the end of battle which can't be copied, dispelled, or prevented. Other non-Droid Imperial Remnant allies are immune to Healing Immunity.
During his turn, whenever he uses Die Well, if an Imperial Remnant ally has less than 3 stacks of Decay and less than 50% Health, he deals True damage to them equal to 100% of their Max Health, which can't be evaded.
Allies with Decay have +50% Critical Avoidance and Tenacity and +150% Max Health.
Whenever an Imperial Remnant ally gains a stack of Decay, they Taunt for 1 turn, and Imperial Remnant Tank allies Taunt for 1 turn.
Decay: -10% Health limit per stack; can't Health Steal

Ominous Sentinel
Unique· Level 7
Captain Enoch gains 75% Defense for each other active Imperial Remnant ally.
Whenever an Imperial Remnant ally gains a stack of Decay, they inflict Blight on all enemies which can't be copied, dispelled, or evaded until the end of the encounter.
Enemies (excluding Galactic Legends) have -450% Critical Chance. At the start of each Imperial Remnant ally's turn, dispel Advantage from all enemies and those enemies lose 25% Offense for 2 turns.
While in Territory Battles: Imperial Remnant allies gain 150% Max Health. Whenever an Imperial Remnant ally is damaged by an enemy, other Imperial Remnant allies gain 5% Turn Meter.
At the start of each encounter, Imperial Remnant allies gain Protection Up (200%) for 3 turns, which can't be dispelled.
Whenever an Imperial Remnant ally is defeated, they deal True damage to all enemies equal to 30% of their Max Health, plus an additional 30% of their Max Health per their Relic Amplifier level. This damage can't defeat enemies and can't be evaded.
Whenever an Imperial Remnant ally gains a stack of Decay, they inflict Blight on all enemies which can't be copied, dispelled, or evaded until the end of the encounter.
Enemies (excluding Galactic Legends) have -450% Critical Chance. At the start of each Imperial Remnant ally's turn, dispel Advantage from all enemies and those enemies lose 25% Offense for 2 turns.
While in Territory Battles: Imperial Remnant allies gain 150% Max Health. Whenever an Imperial Remnant ally is damaged by an enemy, other Imperial Remnant allies gain 5% Turn Meter.
At the start of each encounter, Imperial Remnant allies gain Protection Up (200%) for 3 turns, which can't be dispelled.
Whenever an Imperial Remnant ally is defeated, they deal True damage to all enemies equal to 30% of their Max Health, plus an additional 30% of their Max Health per their Relic Amplifier level. This damage can't defeat enemies and can't be evaded.
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