Captain Phasma

Captain Phasma

DARK SIDE

High-damage First Order support that can grant allies many extra attacks

Abilities

Onslaught

Basic· Level 7
Deal Physical Damage to target enemy and inflict Defense Down for 2 turns on a Critical Hit. If this attack is not a Critical Hit, Phasma has a 50% chance to gain Advantage for 2 turns instead.

Victory March

Special· 6 turn cooldown· Level 7
All allies gain 50% Turn Meter and Advantage for 2 turns.

Fusillade

Special· 4 turn cooldown· Level 7
Deal Physical damage to all enemies with a 90% chance to inflict Speed Down for 2 turns.

Fire at Will

Leader· Level 8
First Order allies have +20% Potency, gain Advantage for 2 turns at the start of each encounter, and can't be critically hit while they have Advantage. Whenever an ally attacks, they have a 20% chance to call a random ally to assist. This chance is tripled if the attacking ally is First Order. If that ally had Advantage, they regain it for 2 turns.

While in Territory Wars: Additional +10% chance to call a random ally to assist. Captain Phasma has +100 Speed. Whenever a First Order ally attacks out of turn, First Order allies recover 5% Health and Protection. Whenever a First Order ally gains Advantage, they also gain 10% Offense (stacking) for the rest of battle and all First Order allies gain 7.5% Turn Meter.

Discussion

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