Captain Rex

Captain Rex

LIGHT SIDE

A former Captain of the 501st Clone Battalion and veteran Support of countless conflicts

Abilities

Aim, Then Shoot

Basic· Level 7
Deal Physical damage to target enemy twice. Whenever this attack scores a critical hit, dispel all debuffs on Captain Rex and another random Clone Trooper or Phoenix ally.

Master Marksman

Special· 3 turn cooldown· Level 7
Deal Physical damage to target enemy and Stun them for 1 turn. If this attack scores a critical hit, all allies recover 15% Health and Protection. If this attack defeats the target enemy, reset the cooldowns of all Clone Trooper and Phoenix allies.

Suppressing Fire

Special· 3 turn cooldown· Level 7
Inflict Tenacity Down, which can't be evaded, and Daze on all enemies for 2 turns. Deal Physical damage to all enemies and inflict Offense Down for 2 turns. Clone Trooper and Phoenix allies gain 5% Turn Meter for each debuff inflicted by this ability, and all allies gain Critical Chance Up and Offense Up for 2 turns.

The Lost Commander

Unique· Level 7
Captain Rex gains 25% Critical Chance, 40% Max Health, 25 Speed, and 40% Tenacity.

Whenever any other Phoenix ally uses a Special ability, Rex assists dealing 40% less damage. Whenever a Clone Trooper ally falls below 50% Health, they recover 35% Health and Protection (limit once per turn) and gain 50% Defense and Tenacity Up for 2 turns. Whenever a Clone Trooper or Phoenix ally is inflicted with a debuff, Rex gains 5% Turn Meter per debuff and all allies recover 5% Health and Protection.

While in Grand Arenas: Rex gains 30% Critical Damage and an additional 60% Max Health and 25 Speed.

While in 5v5 Grand Arenas and all allies are Phoenix at the start of battle: Whenever an ally is inflicted with Ability Block or Daze, they dispel it and inflict 2 stacks of Damage Over Time on all enemies for 3 turns, which can't be evaded or resisted. Whenever Captain Rex uses his Basic ability he recovers 10% Health and Protection.

While in 3v3 Grand Arenas and all allies are Clone Troopers at the start of battle: Whenever an ally assists they have a 50% chance to dispel all buffs on the target enemy and they inflict Armor Shred until the end of the encounter, which can't be evaded or resisted.

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