
Cara Dune
LIGHT SIDE
A Scoundrel/Rebel Tank who gains benefits when being led by either.
Abilities

Bar Room Brawler
Basic· Level 7
Deal Physical damage to target enemy. If there is a Scoundrel ally in the leader slot, Cara Dune gains Stealth until the end of her next turn. If there is a Rebel ally in the leader slot, Cara Dune loses Stealth and gains Taunt for 2 turns.

Improvised Strategy
Special· 2 turn cooldown· Level 7
Cara Dune gains Potency Up for 1 turn then deals Physical damage to all enemies and removes 50% of their Turn Meter. Empire enemies are Stunned for 1 turn.

Infiltrator
Unique· Level 7
While Stealthed, Cara Dune has +100% Critical Chance and +50% Critical Damage. When Cara Dune loses Taunt, she gains Stealth for 1 turn at the start of her next turn.

Ex-Rebel Shock Trooper
Unique· Level 7
Cara Dune gains Critical Hit Immunity for 2 turns and +100% Turn Meter whenever an Empire enemy is defeated, and half that amount for non-Empire enemies. If Cara Dune has Potency Up when she is defeated, she is revived with 50% of her Max Health and gains Potency Up for 1 turn.
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