Comeuppance

Comeuppance

LIGHT SIDE

Strong Support ship whose dramatic entrance empowers Resistance allies.

Abilities

IX4-B Laser Cannons

Basic· Level 7
Deal Physical damage to target enemy. If Comeuppance has Dramatic Entrance, all Resistance allies gain Critical Chance Up and Critical Damage Up for 1 turn.

Target Lock: Gain Dramatic Entrance for 1 turn

Want to Come With Me?

Special· 3 turn cooldown· Level 7
Expose target enemy for 2 turns, which can't be evaded or resisted. All Resistance allies gain Foresight for 1 turn. If target enemy already had Expose, call all Resistance allies to assist and all Resistance allies recover 25% Protection.

Spice Running Tactics

Unique· Level 7
Comeuppance has +30% Max Health and Max Protection.

Resistance allies gain 10% Turn Meter whenever they use a Basic ability on an enemy with Expose. Whenever Resistance allies gain bonus Turn Meter while they have less than 100% Turn Meter, they gain Protection Up (20%, stacking) for 1 turn.

Take a Guess, Spice Runner

Hardware· Level 2
Enter Battle: Remove Dramatic Entrance from all allies then all Resistance allies gain Dramatic Entrance for 2 turns, which can't be copied, dispelled, or prevented. All enemies are Exposed for 1 turn, which can't be evaded or resisted. Reduce the cooldowns of all Resistance allies with Deflector Shield by 1.

Dramatic Entrance: +25% Offense; deal bonus True damage equal to 10% of the target's Max Health, which can't be evaded; gain 20% Turn Meter and Dramatic Entrance for 2 turns if this ship defeats an enemy