
Dengar
DARK SIDE
Adaptable Scoundrel attacker that Stuns and inflicts Tenacity Down.
Abilities

Target Spotted
Basic· Level 7
Deal Physical damage to target enemy. If the target is suffering from any debuffs, there is a 60% chance to call an Ally to assist. If the assisting ally is a Scoundrel, the attack is guaranteed to be a Critical Hit.

Blast & Smash
Special· 3 turn cooldown· Level 7
Deal Physical damage to target enemy with a 75% chance to inflict Speed Down for 3 turns. If the target had 50% Turn Meter or more, they are also Stunned for 1 turn.

Mini-Mine Mayhem
Special· 3 turn cooldown· Level 7
Deal Physical damage to all enemies. Deal Physical damage 2 times to random enemies, dealing 50% less damage. Then inflict negative status effects on all enemies that suffer a Critical Hit. Effects inflicted depend on number of Critical Hits scored.
1 Critical Hit: Tenacity Down for 3 turns
2 Critical Hits: Damage Over Time for 3 turns and Dengar gains Stealth for 2 turns
3 Critical Hits: 50% Turn Meter Reduction
Finally, apply 1 Thermal Detonator to a random enemy target for each Bounty Hunter ally.
This attack can't be Countered.
1 Critical Hit: Tenacity Down for 3 turns
2 Critical Hits: Damage Over Time for 3 turns and Dengar gains Stealth for 2 turns
3 Critical Hits: 50% Turn Meter Reduction
Finally, apply 1 Thermal Detonator to a random enemy target for each Bounty Hunter ally.
This attack can't be Countered.

Grizzled Veteran
Unique· Level 7
Whenever Dengar receives a Critical Hit, he gains Stealth for 2 turns. Whenever an enemy evades Dengar’s attack, he gains +60% Turn Meter. Whenever Dengar suffers a negative status effect, he gains Tenacity Up for 2 turns. While Dengar is Stealthed, enemies can't gain Stealth. Whenever this ability's effects trigger, Dengar recovers 3% Health and Protection.

Job Satisfaction
Leader· Level 7
Bounty Hunter allies have +50% Health Steal. In addition, all enemies have -50% Critical Damage. When Dengar is in the Leader slot, and not the Ally slot, the following Contract is active:
Contract: Damage the healthiest enemy 10 times. (Only Bounty Hunter allies can contribute to the Contract.)
Reward: All enemies have -20% Offense for the rest of the battle. All Bounty Hunter allies have their Payouts activated.
Contract: Damage the healthiest enemy 10 times. (Only Bounty Hunter allies can contribute to the Contract.)
Reward: All enemies have -20% Offense for the rest of the battle. All Bounty Hunter allies have their Payouts activated.
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