
Depa Billaba
LIGHT SIDE
A wise Jedi Attacker who wields patience and ferocity with equal measure
Abilities

Serene Blade
Basic· Level 7
Deal Physical damage to target enemy.
During Depa's turn, inflict Vulnerable for 1 turn.
If it is not Depa's turn and all allies were Jedi Vanguard at the start of battle, this attack deals 25% more damage (stacking) until the start of her next turn.
During Depa's turn, inflict Vulnerable for 1 turn.
If it is not Depa's turn and all allies were Jedi Vanguard at the start of battle, this attack deals 25% more damage (stacking) until the start of her next turn.

Vaapad Disciple
Special· 3 turn cooldown· Level 7
Inflict Healing Immunity for 2 turns and deal Physical damage to target enemy. Depa gains Health Steal Up for 2 turns. If Jedi Master Mace Windu is in the Leader slot, this ability deals 50% more damage.
Call Jedi Master Mace Windu to assist twice.
Call Jedi Master Mace Windu to assist twice.

Will of the Council
Special· 4 turn cooldown· Level 7
If Jedi Master Mace Windu is the allied Leader, dispel all buffs on enemies, and if any enemies have Investigation, they gain a stack of Investigation for 2 turns which can't be copied, dispelled, or prevented.
Deal bonus Physical damage to all enemies with Shatterpoint, then deal Physical damage to all enemies. Inflict Shatterpoint (excluding raid bosses and Galactic Legends) on enemies this bonus damage was dealt to until the end of the encounter, which can't be copied, dispelled, evaded, or resisted. Jedi Vanguard allies gain Critical Damage Up and Defense Penetration Up for 2 turns.
Depa and Jedi Master Mace Windu gain Foresight for 2 turns. When this Foresight expires from Depa, she gains 100% Turn Meter. When this Foresight expires from Jedi Master Mace Windu, he gains Protection Up (50%) for 2 turns.
Deal bonus Physical damage to all enemies with Shatterpoint, then deal Physical damage to all enemies. Inflict Shatterpoint (excluding raid bosses and Galactic Legends) on enemies this bonus damage was dealt to until the end of the encounter, which can't be copied, dispelled, evaded, or resisted. Jedi Vanguard allies gain Critical Damage Up and Defense Penetration Up for 2 turns.
Depa and Jedi Master Mace Windu gain Foresight for 2 turns. When this Foresight expires from Depa, she gains 100% Turn Meter. When this Foresight expires from Jedi Master Mace Windu, he gains Protection Up (50%) for 2 turns.

Nothing and Everything
Unique· Level 7
Depa has +70% counter chance, +25% Offense, and recovers 15% Health and Protection whenever she is inflicted with a debuff. If Jedi Master Mace Windu is in the Leader slot, Depa gains 30% Turn Meter at the start of each encounter, and whenever he uses an ability, Depa gain 25% Critical Damage for 2 turns.
Whenever an enemy is inflicted with Shatterpoint, Depa gains Advantage for 2 turns.
If all allies were Jedi Vanguard at the start of battle: Whenever an enemy is defeated, if they had stacks of Investigation, the next time a Jedi Vanguard uses a Special ability and the target was not Revealed, they inflict a stack of Investigation for 2 turns, which can't be copied, dispelled, or prevented. Whenever an enemy gains a stack of Investigation, Depa gains Speed Up for 2 turns.
While in Territory Battles: Jedi Vanguard allies gain 200% Max Health and Offense.
At the start of each encounter, Jedi Vanguard Tanks gain 200% bonus Protection until the end of the encounter.
Whenever a Jedi Vanguard ally uses an ability, they remove 10% Turn Meter from their target enemy. Whenever a Jedi Vanguard ally defeats an enemy, all Jedi Vanguard recover 50% Health and Protection and gain Damage Immunity and Speed Up for 3 turns.
Whenever a Jedi Vanguard ally is damaged by an enemy, all other Jedi Vanguard gain 10% Turn Meter.
Enemies can't be revived.
Whenever an enemy is inflicted with Shatterpoint, Depa gains Advantage for 2 turns.
If all allies were Jedi Vanguard at the start of battle: Whenever an enemy is defeated, if they had stacks of Investigation, the next time a Jedi Vanguard uses a Special ability and the target was not Revealed, they inflict a stack of Investigation for 2 turns, which can't be copied, dispelled, or prevented. Whenever an enemy gains a stack of Investigation, Depa gains Speed Up for 2 turns.
While in Territory Battles: Jedi Vanguard allies gain 200% Max Health and Offense.
At the start of each encounter, Jedi Vanguard Tanks gain 200% bonus Protection until the end of the encounter.
Whenever a Jedi Vanguard ally uses an ability, they remove 10% Turn Meter from their target enemy. Whenever a Jedi Vanguard ally defeats an enemy, all Jedi Vanguard recover 50% Health and Protection and gain Damage Immunity and Speed Up for 3 turns.
Whenever a Jedi Vanguard ally is damaged by an enemy, all other Jedi Vanguard gain 10% Turn Meter.
Enemies can't be revived.
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