
Enfys Nest
LIGHT SIDE
Powerhouse attacker that stacks Protection when attacked, then dismantles enemy defenses with Dispels and Turn Meter manipulation
Abilities

Cut Through
Basic· Level 7
Deal Physical damage to target enemy and Expose them for 1 turn. If the target had any defensive buffs, Dispel them. This attack can't be evaded.
(Defensive buffs include Defense, Evasion, Health, Protection, and Tenacity Up, as well as Crit Immunity, Damage Immunity, Foresight, Heal Over Time, Stealth, and Taunt.)
(Defensive buffs include Defense, Evasion, Health, Protection, and Tenacity Up, as well as Crit Immunity, Damage Immunity, Foresight, Heal Over Time, Stealth, and Taunt.)

Sudden Impact
Special· 3 turn cooldown· Level 7
Deal Physical damage to target enemy, inflict Buff Immunity for 3 turns and Stun them for 1 turn. If that target had any Protection, this attack deals 50% more damage. If target enemy was inflicted with Buff Immunity, this attack ignores Armor.

Kinetite Charge
Special· 4 turn cooldown· Level 7
Deal Physical damage to all enemies, Daze them for 2 turns, remove 20% Turn Meter from each enemy that had full Health, and gain 40% Turn Meter for each enemy with less than full Health. This attack can't be Countered or Evaded.

Fighting Instinct
Unique· Level 7
Nest has +80% Counter Chance and ignores Taunt during her turn.
Whenever Nest is damaged by an attack, she gains +30% Critical Chance and 40% Bonus Protection (stacking). This Bonus Protection increases by an additional 40% each time. Both bonuses expire and reset at the end of her next turn.
Whenever an enemy loses a buff or debuff, Nest gains +2% Critical Damage and Health Steal (stacking) until the end of the encounter.
Nest can't gain more than 5 stacks of Profit.
Whenever Nest is damaged by an attack, she gains +30% Critical Chance and 40% Bonus Protection (stacking). This Bonus Protection increases by an additional 40% each time. Both bonuses expire and reset at the end of her next turn.
Whenever an enemy loses a buff or debuff, Nest gains +2% Critical Damage and Health Steal (stacking) until the end of the encounter.
Nest can't gain more than 5 stacks of Profit.