
Finalizer
DARK SIDE
First Order Capital Ship that enables the First Order fleet to have an early game advantage and relentlessly pursue enemies
Abilities

Lay Waste
Basic· Level 7
Deal Physical damage to target enemy. If the target is Hunted, deal damage a second time. Target ally gains Critical Damage Up for 2 turns and if they are First Order they are also called to assist, dealing 30% less damage.

Quell
Special· 2 turn cooldown· Level 7
Deal Physical damage to target enemy and inflict Offense Down and Target Lock for 3 turns. If the target is Resistance or Hunted, these effects can't be resisted.

Ravage
Special· 4 turn cooldown· Level 7
Deal Physical damage to all enemies. This attack deals 100% more damage for each Hunted enemy.

Extinguish Hope
Special· 3 turn cooldown· Level 7
All Hunted enemies lose 35% Turn Meter and the target enemy becomes Hunted until they are defeated, which can't be copied, dispelled, prevented, or resisted. Then, deal Physical damage to target enemy.
First Order allies gain Defense Penetration and Offense Up for 2 turns.
This ability can't be evaded and is available for use at the start of battle.
Hunted: Deals 75% less damage with out of turn attacks and can't gain bonus Turn Meter
First Order allies gain Defense Penetration and Offense Up for 2 turns.
This ability can't be evaded and is available for use at the start of battle.
Hunted: Deals 75% less damage with out of turn attacks and can't gain bonus Turn Meter