Grand Admiral Thrawn

Grand Admiral Thrawn

DARK SIDE

Calculating Empire Leader who can halt enemies in their tracks, and grants Empire allies a new Special ability

Abilities

Manipulate

Basic· Level 7
Characters: Deal Special damage to target enemy, grant them Speed Up for 1 turn, or if they already had Ability Block, inflict Stun for 1 turn instead. When this Speed Up expires, inflict Ability Block for 1 turn. These effects can't be Resisted.

Raid Bosses: Deal Special damage to target enemy and inflict Defense Down for 2 turns, which can't be Resisted.

Fracture

Special· 4 turn cooldown· Level 7
Deal Special damage to target enemy 4 times, dispel all buffs on them, remove 50% Turn Meter, and inflict Fracture until the start of Thrawn's next turn or until Thrawn is defeated, which can't be copied or dispelled. This attack can't be evaded or resisted.

Fracture on characters: Speed set to 0, can't gain buffs, bonus attacks, or bonus Turn Meter.
Fracture on raid bosses and Galactic Legends: -50% Speed (doesn't stack with Speed Down), can't gain buffs, and -30% Counter Chance

Grand Admiral's Command

Special· 4 turn cooldown· Level 7
Swap Turn Meter with target other ally. Dispel all debuffs on Thrawn and that ally, and they recover 40% Protection.

Legendary Strategist

Leader· Level 7
Empire allies have +15% Max Protection, +25% Offense, and gain 20% Turn Meter whenever they Resist a detrimental effect or suffer a debuff. Whenever an Empire ally gains or loses a status effect, they recover 2% Protection. Empire allies gain a new Special ability, Maneuver: Dispel all debuffs on this character and gain 50% Turn Meter (Cooldown 3).

Ebb and Flow

Unique· Level 7
Thrawn has +100% Counter Chance, +100% Tenacity, and -50% Speed while any enemies are Fractured. Whenever another Empire ally uses a Special ability while Thrawn is active, that ally gains 15% Turn Meter and, if any enemies are Fractured, Thrawn and Fractured enemies lose 15% Turn Meter.