Hunter

Hunter

LIGHT SIDE

Tactical leader of the Bad Batch who subtly destroys his enemies.

Abilities

Combat Prowess

Basic· Level 7
Deal Physical damage to target enemy and inflict Expose for 2 turns. If target enemy was debuffed, attack again.

Shrouded Approach

Special· 3 turn cooldown· Level 7
Clone Trooper allies gain Evasion Up and Stealth for 2 turns. Then, deal Physical damage to all enemies.

If Hunter was already Stealthed, all Bad Batch allies gain Critical Chance Up and Offense Up for 2 turns.

Finish What We Started

Special· 3 turn cooldown· Level 7
Inflict Expose on target enemy for 2 turns, which can't be evaded. Hunter swaps Turn Meter with target other Clone Trooper ally. If they were Bad Batch, they ignore Taunt effects and inflict Stun for 1 turn on their target enemy during that turn. This Stun can't be evaded.

A Different Path

Leader· Level 7
Bad Batch allies have +35% Max Health, +35% Max Protection, and +50% Potency.

When Bad Batch allies use an ability while they have Defense Up, they deal true damage to all enemies.

While Bad Batch allies have Evasion Up, they have +50% Critical Avoidance. When using an ability against a Target Locked enemy, Bad Batch allies can't be countered.

When damaging an enemy with Expose, Bad Batch allies remove 50% Turn Meter from that enemy, doubled for Droid and Separatist enemies (excludes raid bosses and Galactic Legends), which can't be evaded or resisted.

Discussion

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