IG-12 & Grogu

IG-12 & Grogu

LIGHT SIDE

A restructured assassin droid who heals allies and disrupts enemies

Abilities

No.

Basic· Level 7
Inflict Healing Immunity on target enemy for 2 turns, which can't be evaded or resisted, and call a random other Light Side Mandalorian ally to assist, dealing 50% less damage. If it is IG-12 & Grogu's turn, inflict Ability Block for 1 turn, which can't be evaded or resisted, and remove the damage penalty from the assisting ally.

Yes.

Special· 2 turn cooldown· Level 7
The weakest ally and the target ally dispel all debuffs on themselves and recover Health equal to 30% of IG-12 & Grogu's Max Health. All allies gain Defense Up for 2 turns.

No. No. No.

Special· 3 turn cooldown· Level 7
Call other target ally to assist. Inflict Blind and Daze on all enemies for 2 turns, which can't be evaded. Dispel all buffs from all enemies and Stun target enemy for 1 turn.

Yes. Yes. Yes.

Unique· Level 8
If The Mandalorian (Beskar Armor) is an ally at the start of battle, IG-12 & Grogu gains the Scoundrel tag for the rest of battle. IG-12 & Grogu has +100% counter chance. For each Light Side Mandalorian ally at the start of battle (excluding summoned allies), IG-12 & Grogu gains 20% Max Health.

At the start of IG-12 & Grogu's turn, all Light Side Mandalorian allies recover 10% of his Max Health. If they're at full Health, they gain Offense Up and Protection Up (10%) for 1 turn instead. Whenever IG-12 & Grogu uses a Special ability, a random other Light Side Mandalorian ally assists, gaining additional effects depending on the ability used.

Yes.: Assisting ally reduces their cooldowns by 1

No. No. No.: Assisting ally deals 20% more damage and assists again

If there are no other allied combatants at the start of a turn, IG-12 & Grogu escapes from battle.

While in Territory Wars: The first time each allied Light Side Mandalorian ally loses all Protection, IG-12 & Grogu gains a bonus turn and the cooldown of No. No. No. is reset. Call an additional other ally whenever IG-12 & Grogu uses a Special ability and they gain additional effects depending on the ability used.

Yes.: Assisting ally deals 10% more damage and recovers 20% Protection

No. No. No.: Assisting ally gains 20% Turn Meter

Discussion

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