
Imperial Super Commando
DARK SIDE
An Empire Attacker with counter mechanics who dispels buffs and applies buff immunity
Abilities

Seize the Advantage
Basic· Level 7
Deal Physical damage to target enemy with a 70% chance to inflict Offense Down for 2 turns and attack again if the target had less than 50% Turn Meter.

Superior Tactics
Special· 3 turn cooldown· Level 7
Deal Physical damage to target enemy, dispel all buffs on them, and inflict Buff Immunity for 2 turns.

Upper Hand
Unique· Level 7
Imperial Super Commando has +100% counter chance and gains +15% Offense for each enemy with no buffs.
If all allies were Dark Side Mandalorians or Empire at the start of battle:
- Whenever a Dark Side Mandalorian ally attacks out of turn, they deal additional True damage and recover 10% Protection
- Whenever Imperial Super Commando or Gar Saxon attack out of turn, the other attacks as well (limit once per turn)
If all allies were Dark Side Mandalorians or Empire at the start of battle:
- Whenever a Dark Side Mandalorian ally attacks out of turn, they deal additional True damage and recover 10% Protection
- Whenever Imperial Super Commando or Gar Saxon attack out of turn, the other attacks as well (limit once per turn)

Super Commando Beskar Armor
Unique· Level 7
Imperial Super Commando and Gar Saxon gain 30% Defense, 50% Critical Avoidance, 20% Max Health, and 20% Max Protection.
The first time Imperial Super Commando or Gar Saxon would be defeated, they gain Damage Immunity for 2 turns instead.
The first time Imperial Super Commando or Gar Saxon would be defeated, they gain Damage Immunity for 2 turns instead.