SWGOH Jedi Knight Anakin Abilities
Best Mods, Counters & Build Guide
LIGHT SIDE
High-pressure Jedi attacker that punishes enemies for wounding his allies
Abilities
Deft Bladework
Basic· Level 7
Deal Physical damage to target enemy with an 80% chance to inflict Healing Immunity and Buff Immunity for 2 turns.
Overpowering Assault
Special· 3 turn cooldown· Level 7
Deal Physical damage to all enemies and grant all allies Offense Up and Critical Chance Up for 2 turns. For each enemy critically hit, grant Protection Up (10%, stacking) to each Galactic Republic ally for 1 turn. If Padmé Amidala is an ally, dispel all buffs on all enemies. This attack can't be evaded.
Righteous Fury
Unique· Level 7
Whenever another ally falls below 50% Health or is defeated, Anakin takes a bonus turn, and his next attack deals 100% more damage if all allies were Galactic Republic at the start of battle. If Padmé Amidala is an ally, she takes a bonus turn after each of Anakin's bonus turns.
On the Offensive
Leader· Level 7
Jedi and Clone allies have +30% Offense and +20% Critical Damage and other allies have half that amount. Whenever an ally is evaded, they gain Advantage for 2 turns.
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