SWGOH Malevolence Abilities
Best Mods, Counters & Build Guide
DARK SIDE
Separatist Capital Ship that powers up both Separatists and Droids and has the means to shut down entire enemy fleets.
Abilities
Fire!
Basic· Level 7
Deal Physical damage to target enemy and Stun them for 1 turn.
Charging Malevolence
Special· 3 turn cooldown· Level 7
All Cannons Fire!
Special· 4 turn cooldown· Level 7
Inflict Offense Down for 2 turns then deal Physical damage to all enemies. This attack deals 10% more damage for each ally with Overcharge.
Fire The Ion Cannon!
Special· 5 turn cooldown· Level 7
Stun the enemy Capital Ship for 1 turn. Dispel all buffs from all enemies and remove all Protection and Turn Meter from them (including the Capital Ship). Affected enemies can't recover Protection or gain bonus Protection for the rest of the battle. These effects can't be dispelled, evaded, or resisted. This ability starts on cooldown.
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