SWGOH Mara Jade Skywalker Abilities
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LIGHT SIDE
A former Emperor's Hand, who fought her way free from the Empire to become a formidable Jedi of the New Republic
Abilities
Two Halves
Basic· Level 7
Deal Physical damage to target enemy and gain Protection Up (30%) for 1 turn. This attack deals 50% more damage if Mara Jade Skywalker has Riposte.
If Jedi Knight Luke Skywalker is the ally in the Leader slot during Mara Jade's turn, he assists dealing 50% more damage and gains 25% Turn Meter.
If Jedi Knight Luke Skywalker is the ally in the Leader slot during Mara Jade's turn, he assists dealing 50% more damage and gains 25% Turn Meter.
I Always Play Fair
Special· 3 turn cooldown· Level 7
Deal Physical damage and inflict Defense Down on all enemies for 2 turns. If enemies already had Defense Down, Stagger them for 2 turns instead. All allies gain Offense Up for 2 turns. Mara Jade Skywalker gains Riposte for 2 turns.
If Jedi Knight Luke Skywalker is the ally in the Leader slot, deal an additional instance of True damage to Stunned enemies and if at least one enemy is Stunned, reduce Jedi Knight Luke Skywalker's cooldown of Repulse by 2.
If Jedi Knight Luke Skywalker is the ally in the Leader slot, deal an additional instance of True damage to Stunned enemies and if at least one enemy is Stunned, reduce Jedi Knight Luke Skywalker's cooldown of Repulse by 2.
The Last Command
Special· 4 turn cooldown· Level 7
Deal Physical damage to target enemy. This ability deals 20% more damage (stacking, max 200%) for each out of turn attack performed by a non-Old Republic Jedi ally until the end of battle. If target enemy has Defense Down, all other allies with Jedi's Will assist.
If Jedi Knight Luke Skywalker is the ally in the Leader slot, deal an additional instance of damage which can't be evaded. The first time Mara Jade Skywalker uses this ability in the encounter while Jedi Knight Luke has Jedi's Will, he gains 100% Turn Meter and she takes a bonus turn.
If Jedi Knight Luke Skywalker is the ally in the Leader slot, deal an additional instance of damage which can't be evaded. The first time Mara Jade Skywalker uses this ability in the encounter while Jedi Knight Luke has Jedi's Will, he gains 100% Turn Meter and she takes a bonus turn.
A Galactic Union
Unique· Level 7
Mara Jade Skywalker has +30% Critical Chance and Critical Damage, and whenever she attacks out of turn, she gains Protection Up (50%) for 2 turns. Whenever a Jedi ally with Resilient Defense uses their Basic ability, Mara Jade assists. At the end of each character's turn in which Mara Jade is not damaged, she gains 5% Offense (stacking, max 25%) and 5% Turn Meter until the end of encounter. Whenever an ally uses Heroes Arise, reset Mara Jade's cooldowns.
At the start of battle, if Jedi Knight Luke Skywalker is the ally in the Leader slot: Mara Jade Skywalker gains Jedi's Will until the end of battle, which can't be copied, dispelled, or prevented and they both gain Instant Defeat Immunity, which can't be dispelled, until the end of battle or until Mara Jade Skywalker is defeated. Additionally, whenever she critically hits a Vulnerable enemy, she inflicts Healing Immunity on that enemy for 2 turns, which can't be evaded or resisted.
While in Grand Arenas and there are no Galactic Legends:
- At the start of battle, Mara Jade Skywalker gains 25% Max Health and the enemy Leader loses 100% Protection and 50% Max Protection. Whenever an enemy is defeated, Mara Jade gains 100% Defense Penetration for 2 turns, doubled if that enemy was any Luke Skywalker.
- If Jedi Knight Luke Skywalker is the ally in the Leader slot: Mara Jade is immune to Fear and Stun and ignores Taunt. Additionally, at the start of each encounter, non-Old Republic Jedi allies gain Speed Up for 1 turn and non-Tanks Stealth for 2 turns. Whenever a non-Old Republic Jedi ally is Dazed, they dispel it and gain 15% Turn Meter. The first time Jedi Knight Luke takes a turn, Mara Jade gains a bonus turn.
- Whenever an ally uses Heroes Arise, Mara Jade gains 100% Turn Meter.
At the start of battle, if Jedi Knight Luke Skywalker is the ally in the Leader slot: Mara Jade Skywalker gains Jedi's Will until the end of battle, which can't be copied, dispelled, or prevented and they both gain Instant Defeat Immunity, which can't be dispelled, until the end of battle or until Mara Jade Skywalker is defeated. Additionally, whenever she critically hits a Vulnerable enemy, she inflicts Healing Immunity on that enemy for 2 turns, which can't be evaded or resisted.
While in Grand Arenas and there are no Galactic Legends:
- At the start of battle, Mara Jade Skywalker gains 25% Max Health and the enemy Leader loses 100% Protection and 50% Max Protection. Whenever an enemy is defeated, Mara Jade gains 100% Defense Penetration for 2 turns, doubled if that enemy was any Luke Skywalker.
- If Jedi Knight Luke Skywalker is the ally in the Leader slot: Mara Jade is immune to Fear and Stun and ignores Taunt. Additionally, at the start of each encounter, non-Old Republic Jedi allies gain Speed Up for 1 turn and non-Tanks Stealth for 2 turns. Whenever a non-Old Republic Jedi ally is Dazed, they dispel it and gain 15% Turn Meter. The first time Jedi Knight Luke takes a turn, Mara Jade gains a bonus turn.
- Whenever an ally uses Heroes Arise, Mara Jade gains 100% Turn Meter.
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