
Mark VI Interceptor
DARK SIDE
A reinforced Attacker ship called to swarm its enemy until it's defeated.
Abilities

Deadly Stack
Basic· Level 7
Deal Physical damage to target enemy.
Mark VI Interceptor gains additional effects based on how many stacks of Devouring Swarm it has:
- If below 10 stacks and another non-Capital Ship Sith ally is active: gain 10 stacks of Devouring Swarm.
- If above 20 stacks: gain Critical Damage Up for 2 turns.
- If above 30 stacks: Shock target enemy for 2 turns.
- If above 40 stacks and the Capital Ship is Sith Empire and it's Mark VI Interceptor's turn: lose 40 stacks and instantly defeat target enemy.
Devouring Swarm: +2% Offense per stack
Mark VI Interceptor gains additional effects based on how many stacks of Devouring Swarm it has:
- If below 10 stacks and another non-Capital Ship Sith ally is active: gain 10 stacks of Devouring Swarm.
- If above 20 stacks: gain Critical Damage Up for 2 turns.
- If above 30 stacks: Shock target enemy for 2 turns.
- If above 40 stacks and the Capital Ship is Sith Empire and it's Mark VI Interceptor's turn: lose 40 stacks and instantly defeat target enemy.
Devouring Swarm: +2% Offense per stack

Can't Outrun This
Special· 4 turn cooldown· Level 7
Deal Special damage to a target enemy and call another ally to assist. Mark VI Interceptor gains Accuracy Up for 2 turns, 10 Speed (max 100), and 10 stacks of Devouring Swarm for the rest of the encounter. All enemies are inflicted with Potency Down for 2 turns.

The Devouring Sacrifice
Special· 3 turn cooldown· Level 7
Deal Special damage to all enemies. All allies gain Tenacity Up for 2 turns.
If Mark VI Interceptor has 4 or more stacks of Devouring Swarm:
- Lose 3 stacks of Devouring Swarm.
- Mark VI gains Retribution for 1 turn.
- All allies gain Critical Chance Up for 2 turns.
- Inflict enemies with Critical Damage Down and Speed Down, which can't be evaded or resisted, for 2 turns.
If Mark VI Interceptor has 4 or more stacks of Devouring Swarm:
- Lose 3 stacks of Devouring Swarm.
- Mark VI gains Retribution for 1 turn.
- All allies gain Critical Chance Up for 2 turns.
- Inflict enemies with Critical Damage Down and Speed Down, which can't be evaded or resisted, for 2 turns.

The Supreme Empire
Hardware· Level 2
Enter Battle: Gain 5 stacks of Devouring Swarm for every other ally reinforced ship.
If the Capital Ship is Sith Empire:
- Mark VI Interceptor gains 30 stacks of Devouring Swarm instead for every other ally reinforced ship.
- Mark VI gains a stack of Ferocity for 2 turns.
If the Capital Ship is Sith Empire:
- Mark VI Interceptor gains 30 stacks of Devouring Swarm instead for every other ally reinforced ship.
- Mark VI gains a stack of Ferocity for 2 turns.