Mark VI Interceptor

Mark VI Interceptor

DARK SIDE

A reinforced Attacker ship called to swarm its enemy until it's defeated.

Abilities

Deadly Stack

Basic· Level 7
Deal Physical damage to target enemy.

Mark VI Interceptor gains additional effects based on how many stacks of Devouring Swarm it has:
- If below 10 stacks and another non-Capital Ship Sith ally is active: gain 10 stacks of Devouring Swarm.
- If above 20 stacks: gain Critical Damage Up for 2 turns.
- If above 30 stacks: Shock target enemy for 2 turns.
- If above 40 stacks and the Capital Ship is Sith Empire and it's Mark VI Interceptor's turn: lose 40 stacks and instantly defeat target enemy.

Devouring Swarm: +2% Offense per stack

Can't Outrun This

Special· 4 turn cooldown· Level 7
Deal Special damage to a target enemy and call another ally to assist. Mark VI Interceptor gains Accuracy Up for 2 turns, 10 Speed (max 100), and 10 stacks of Devouring Swarm for the rest of the encounter. All enemies are inflicted with Potency Down for 2 turns.

The Devouring Sacrifice

Special· 3 turn cooldown· Level 7
Deal Special damage to all enemies. All allies gain Tenacity Up for 2 turns.

If Mark VI Interceptor has 4 or more stacks of Devouring Swarm:

- Lose 3 stacks of Devouring Swarm.
- Mark VI gains Retribution for 1 turn.
- All allies gain Critical Chance Up for 2 turns.
- Inflict enemies with Critical Damage Down and Speed Down, which can't be evaded or resisted, for 2 turns.

The Supreme Empire

Hardware· Level 2
Enter Battle: Gain 5 stacks of Devouring Swarm for every other ally reinforced ship.

If the Capital Ship is Sith Empire:
- Mark VI Interceptor gains 30 stacks of Devouring Swarm instead for every other ally reinforced ship.
- Mark VI gains a stack of Ferocity for 2 turns.