
MG-100 StarFortress SF-17
LIGHT SIDE
Resilient Resistance Tank that can take punishment and debilitate enemies
Abilities

Gunners, Look Alive
Basic· Level 7
If it's the StarFortress' turn, deal Physical damage twice. Inflict Target Lock for 2 turns.
If the target enemy has 5 stacks of The Sweet Spot, recover 15% Protection.
If the target enemy has 5 stacks of The Sweet Spot, recover 15% Protection.

The Sweet Spot
Unique· Level 7
At the start of battle, if all allies are Resistance, the StarFortress is immune to critical hits for 1 turn. The StarFortress gains Taunt for 1 turn if an ally with Deflector Shield receives damage from an enemy. If the StarFortress loses Taunt it gains Taunt for 1 turn if it didn't already have Taunt and if another Resistance ally has Deflector Shield. While the StarFortress has Taunt it has 100% counter chance.
Whenever the StarFortress gains Foresight, the StarFortress dispels it and gains Critical Hit Immunity for 2 turns instead.
Whenever a Resistance ally deals damage to an enemy, they apply a stack of The Sweet Spot (max 5) until the end of the encounter or the StarFortress is defeated.
The Sweet Spot: Increased effects from abilities that utilize The Sweet Spot
Whenever the StarFortress gains Foresight, the StarFortress dispels it and gains Critical Hit Immunity for 2 turns instead.
Whenever a Resistance ally deals damage to an enemy, they apply a stack of The Sweet Spot (max 5) until the end of the encounter or the StarFortress is defeated.
The Sweet Spot: Increased effects from abilities that utilize The Sweet Spot

All Clear, Bring the Bombs
Hardware· Level 2
Enter Battle: Apply 2 stacks of The Sweet Spot to all enemies. Resistance allies gain Tenacity Up for 2 turns.