
Mission Vao
LIGHT SIDE
Slippery Scoundrel Attacker who blinds her enemies
Abilities

Don't Blink
Basic· Level 7
Deal Physical damage to target enemy with a 70% chance to inflict Daze for 2 turns. Mission gains 10% Turn Meter if target enemy was debuffed.

Street Smarts
Special· 3 turn cooldown· Level 7
Mission Dispels all debuffs on herself, gains 50% Turn Meter and Stealth for 1 turn. Mission and Zaalbar gain Protection Up (50%) for 2 turns. Inflict Blind on target enemy for 2 turns.

Now You See Me
Unique· Level 7
Mission has +80% Potency and inflicts Damage Over Time on target enemy for 2 turns when she uses an ability, which can't be Evaded. When an enemy Resists, Mission gains +20% Potency (stacking) until she inflicts a Damage Over Time effect.

Me and Big Z Forever
Unique· Level 7
Mission has +50% Offense. If Zaalbar is present, he also gains this bonus. Once per turn, Mission Assists when Zaalbar uses an ability. When Zaalbar takes damage from an attack, Mission gains 10% Offense (stacking) for 2 turns. When Mission deals damage to an enemy, Zaalbar recovers 10% Health.
While in Territory Wars, if all allies are Old Republic, and the Leader is a Jedi: at the start of battle, Mission Vao gains the Jedi faction tag. All allies gain 100 Speed for 1 turn and they are immune to cooldown increase, which persists through defeat. Whenever Mission uses her Basic ability, all allies gain Riposte for 2 turns. If Zaalbar is not an ally at the start of battle, Mission's abilities all consider the leader to be Zaalbar.
While in Territory Wars, if all allies are Old Republic, and the Leader is a Jedi: at the start of battle, Mission Vao gains the Jedi faction tag. All allies gain 100 Speed for 1 turn and they are immune to cooldown increase, which persists through defeat. Whenever Mission uses her Basic ability, all allies gain Riposte for 2 turns. If Zaalbar is not an ally at the start of battle, Mission's abilities all consider the leader to be Zaalbar.