Profundity

Profundity

LIGHT SIDE

Rebel Capital Ship that uses tactical synergy to acquire stolen plans

Abilities

No Turning Back Now

Basic· Level 7
If this ability is used during Profundity's turn, deal Physical damage to target enemy and grant target ally a bonus turn. If target ally is a Rebel, they gain 50% Offense, increase Download by 10%, can ignore Taunt, and inflict Buff Immunity on their target for 1 turn on their next turn. If the enemy already had Buff Immunity, Stun them for 2 turns, which can't be evaded or resisted.

If Profundity was called to assist out of its turn, deal Physical damage and instead inflict Daze for 1 turn which can't be resisted.

Unconventional Maneuver

Special· 4 turn cooldown· Level 7
Increase Download by 10%. Dispel all debuffs from target ally and they assist twice.

At the end of the turn, target enemy is inflicted with debuffs for each instance of Physical or Special damage they receive during this turn for 2 turns, which can't be resisted:

- 1+ Instance of damage: Critical Chance Down
- 3+ Instances of damage: Breach
- 5+ Instances of damage: Burning
- 7+ Instances of damage: Ability Block
-9+ Instances of damage: Shield Disruption

The Rebel Fleet Has Arrived

Special· 4 turn cooldown· Level 7
Dispel Advantage, Stealth, and Tenacity Up from all non-Rebel enemies. Each enemy that lost Advantage this way is inflicted with Vulnerable for 2 turns. Each enemy that lost Stealth this way is inflicted with Marked for 2 turns. Each enemy that lost Tenacity Up this way is inflicted with Tenacity Down for 2 turns. These debuffs can't be dispelled, evaded, or resisted. Rebel allies with full Health gain Critical Damage Up for 2 turns. Rebel allies recover 25% Health and gain bonuses based on their role:

- Attackers: Gain Offense Up for 2 turns
- Healers/Supports: Gain Stealth for 2 turns
- Crewless Tanks: Gain Taunt for 2 turns and 4 stacks of Reinforced Hull

Admiral, We Have the Plans

Special· Level 7
Limit one use per battle. Remove the enemy Capital Ship. Dispel all buffs on all enemies. All enemies are inflicted with Speed Down for 2 turns and Stranded for the rest of the encounter, which can't be copied or dispelled. The Profundity gains the Plans Acquired Special ability. Rebel allies gain Damage Immunity for 1 turn and recover 100% Health and Protection. This ability can't be evaded or resisted and requires 100% Download progress to activate.

Stranded: Take damage equal to 35% of its Max Health at start of its turn; this damage can't defeat a unit; can't recover Health or Protection, or gain Protection Up

Plans Acquired: All allies gain Advantage, Critical Damage Up, Defense Penetration, and Offense Up for 2 turns. This ability starts on cooldown (Cooldown: 4)