
Qui-Gon Jinn
LIGHT SIDE
Versatile attacker focused on generating extra attacks.
Abilities

Harmonious Assault
Special· 3 turn cooldown· Level 7
Deal Special damage to target enemy and call another random ally to assist. The assisting ally deals 75% more damage and recovers 20% Health.

Humbling Blow
Special· 4 turn cooldown· Level 7
Deal Special damage to target enemy and dispel all buffs on them. If a buff was dispelled, all allies gain Offense Up for 3 turns.

Quick Strike
Basic· Level 7
Deal Physical damage to target enemy with a 65% chance to remove 30% Turn Meter from them. 65% chance to gain 30% Turn Meter.

Agility Training
Leader· Level 8
Jedi allies have +30 Speed, gain Offense equal to 3 times their Speed, and gain Foresight for 2 turns at the start of each encounter and whenever any unit is defeated.
While in Grand Arenas: At the start of battle if there are no Galactic Legends and all allies are Jedi: All other allies instead gain Offense equal to 30 times their Speed, doubled while they have Foresight, and can't be defeated while Qui-Gon Jinn is active. Qui-Gon Jinn can't gain Damage Immunity or Stealth and he can't be revived. When Qui-Gon Jinn is defeated, all allies recover 100% Health and Protection and gain 400% of Qui-Gon Jinn's Offense for 2 turns.
While in Grand Arenas: At the start of battle if there are no Galactic Legends and all allies are Jedi: All other allies instead gain Offense equal to 30 times their Speed, doubled while they have Foresight, and can't be defeated while Qui-Gon Jinn is active. Qui-Gon Jinn can't gain Damage Immunity or Stealth and he can't be revived. When Qui-Gon Jinn is defeated, all allies recover 100% Health and Protection and gain 400% of Qui-Gon Jinn's Offense for 2 turns.
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