R5-D4

R5-D4

LIGHT SIDE

Astromech droid who disrupts enemies by sabotaging his bad motivator

Abilities

The Red One

Basic· Level 7
Deal Physical damage to target enemy and inflict 2 stacks of Damage Over Time for 2 turns.
If it's R5-D4's turn, also Expose them for 1 turn.
If it's an enemy's turn, also Shock them for 1 turn.

Tactical Support

Special· 3 turn cooldown· Level 7
Dispel all debuffs on New Republic allies. All allies gain a stack of Retaliate for 1 turn and the following benefits based on their faction and role:

- Attackers: Rebel allies ignore Taunt effects for 1 turn, increased to 2 turns if they are New Republic allies
- Healers and Supports: New Republic and Rebel allies gain 75% Critical Avoidance for 2 turns
- Tanks: New Republic allies gain 2 additional stacks of Retaliate for 1 turn and they Taunt for 2 turns

Bad Motivator

Special· 75 turn cooldown· Level 7
R5-D4 loses all Protection until the end of the encounter and gains that much Max Health. R5-D4 deals True Damage to all enemies equal to 50% of his Max Health, then he's reduced to 1 Health.

Increase all enemies' cooldowns by 2. R5-D4 is Stunned for 2 turns, which can't be dispelled. If R5-D4 is defeated during this Stun, he revives with 50% Health.

This ability starts on cooldown and can't be evaded or resisted.

Built for Adventure

Unique· Level 7
At the start of each encounter, all Rebel allies gain 15% Max Protection until the end of encounter. Whenever R5-D4 takes damage from an enemy while a New Republic ally is Taunting, R5-D4 gains Protection Up (25%, stacking) for 1 turn.

Whenever a New Republic ally without Deflective Ward critically hits an enemy that is Dazed and Shocked, that ally gains Deflective Ward for 1 turn or until they receive damage. Whenever an enemy recovers Health or Protection, R5-D4 inflicts 2 stacks of Damage Over Time on that enemy for 1 turn at the end of that turn (once per turn).

Whenever another New Republic ally uses a Special ability, R5-D4 assists. If all allies were New Republic at the start of encounter, R5-D4 is immune to Ability Block and cooldown increase.

Whenever R5-D4 inflicts a stack of Damage Over Time, reduce the cooldown of Bad Motivator by 1 and if The Mandalorian (Beskar Armor) has Whistling Birds, he gains 1 stack of Whistling Birds (max 20).

While in Territory Wars and all allies are non-Galactic Legend New Republic: At the start of encounter all New Republic allies gain 50% Defense and Tenacity until the end of encounter. The cooldown of Bad Motivator is reduced by 30 at the start of encounter and every time Bad Motivator is used.

Whenever R5-D4 inflicts a stack of Damage Over Time, all allies gain 10% Max Health (stacking, max 100%). When R5-D4 uses Bad Motivator, all enemies' cooldowns are increased to maximum.

Whenever Retaliate expires on an ally, trigger all stacks of Damage Over Time on all enemies. Whenever an ally is defeated, the weakest remaining ally gains Damage Immunity for 2 turns.

The first time any New Republic ally falls below 50% Health, all New Republic allies recover 100% Protection and R5-D4 takes a bonus turn.

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