Raven's Claw

Raven's Claw

LIGHT SIDE

A Rebel ship crewed by Kyle Katarn that is able to dictate the flow of battle

Abilities

Force-Guided Laser Cannons

Basic· Level 7
Deal Physical damage to target enemy. If Raven's Claw had Foresight at the start of turn, attack a second time and dispel all buffs on target enemy.

Target Lock: Call another random non-Scoundrel Rebel ally to assist

Out of the Sun

Special· 4 turn cooldown· Level 7
Deal Physical damage to all enemies and remove 50% Turn Meter from the target enemy. If Home One is the allied Capital Ship, instead remove 100% Turn Meter and inflict Daze and Target Lock for 2 turns to the target enemy.

Battle Flow Manipulation

Unique· Level 7
At the start of battle or when Reinforced, for each other active non-Scoundrel Rebel ally, Raven's Claw gains 40% Max Health for the rest of battle. Raven's Claw's attacks can't be evaded. Non-Scoundrel Rebel allies gain 10% Offense. If Home One is the allied Capital Ship:

- Non-Scoundrel Rebel allies instead gain 30% Offense
- A random non-Scoundrel Rebel ally who didn't have Defense Up gains Defense Up for 1 turn at the start of every enemy's turn
- If a non-Scoundrel Rebel ally without Defense Up is damaged by an enemy attack, that enemy is inflicted with Defense Down for 1 turn, which can't be resisted

Your Shields Will Fall

Hardware· Level 2
Enter Battle: Raven's Claw gains Critical Damage Up and Stealth for 2 turns, and target enemy is inflicted with Vulnerable for 2 turns, which can't be resisted.