
Shoretrooper
DARK SIDE
Empire Tank who enters battle with Taunt, heals allies, and grants them Critical Hit Immunity
Abilities

Target Weapons
Basic· Level 7
Deal Physical damage to target enemy with a 70% chance to inflict Critical Chance Down for 3 turns.

Regroup
Special· 6 turn cooldown· Level 7
All allies recover Health equal to 24% of Shoretrooper's Max Health and gain Critical Hit Immunity for 2 turns. Shoretrooper gains Taunt for 2 turns.
Whenever Shoretrooper loses a buff, reduce the cooldown of this ability by 1.
Whenever Shoretrooper loses a buff, reduce the cooldown of this ability by 1.

Stand Guard
Unique· Level 7
At the start of each encounter Shoretrooper gains Taunt for 1 turn.
Whenever another allied Empire unit uses a Special ability, if Shoretrooper is Taunting, they gain 15% Turn Meter and Shoretrooper recovers 10% Max Health.
While Shoretrooper is active, Imperial Trooper allies have +10% Max Health.
Whenever another allied Empire unit uses a Special ability, if Shoretrooper is Taunting, they gain 15% Turn Meter and Shoretrooper recovers 10% Max Health.
While Shoretrooper is active, Imperial Trooper allies have +10% Max Health.