
Slave I
DARK SIDE
Deadly Bounty Hunter Attacker that inflicts and exploits Target Lock for high area-of-effect damage
Abilities

Rotating Twin Blaster Cannons
Basic· Level 7
Deal Physical damage to target enemy with a 55% chance each to damage them a second and third time. Each hit has a 70% chance to inflict Target Lock for 2 turns, but hits after the first deal 75% less damage. If the target enemy is Breached, dispel all buffs on them.
Target Lock: Gain 20% Turn Meter on each Critical Hit.
Target Lock: Gain 20% Turn Meter on each Critical Hit.

Seismic Charge
Special· 3 turn cooldown· Level 7
Deal Physical damage to all enemies, plus bonus damage equal to 30% of their maximum Health. This attack ignores Armor and Protection. This ability starts on cooldown.

All Out Offensive
Hardware· Level 2
Enter Battle: Slave I gains Taunt, Retribution, and Protection Up (10%) for 2 turns, and Critical Hit Immunity for 3 turns. Slave I gains additional Protection Up (20%) per Breached enemy. Then, inflict Ability Block on target enemy for 1 turn, which can't be evaded or resisted.

No Good To Me Dead
Unique· Level 7
At the start of battle or when Reinforced, for each active enemy, Slave I gains 5% Offense, 2% Crit Chance, and 5 Speed for the rest of battle.
The first time all enemies are Breached while Slave I is active, or if Slave I enters the battle while all enemies are Breached, Seismic Charge's cooldown is reset.
While Slave I is active, Breached enemies deal 50% less damage when they attack out of turn.
The first time all enemies are Breached while Slave I is active, or if Slave I enters the battle while all enemies are Breached, Seismic Charge's cooldown is reset.
While Slave I is active, Breached enemies deal 50% less damage when they attack out of turn.
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