The Ronin portrait — SWGOH character

SWGOH The Ronin Abilities

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DARK SIDE

A masterless Sith assassin who grows deadlier with every strike, draining his enemy's power to fuel his own relentless assault

Abilities

Wandering Steel Hums

Basic· Level 7
Deal Physical damage to the target enemy and gain Offense Up for 1 turn. Each time this ability is used, increase the damage of Oaths Buried Beneath Silence by 20% (stacking, max 100%) until the end of battle.

R5-D56 gains 10% Max Health (stacking, max 100%) until the end of battle. If the target enemy is Shocked and the ally in the Leader slot is a Gungan Sith, this attack is guaranteed to critically hit if able.

Oaths Buried Beneath Silence

Special· 3 turn cooldown· Level 7
Deal Physical damage to the target enemy. If they have Resilient Defense or Taunt, this ability deals 300% more damage and inflicts Armor Shred until the end of the encounter, which can't be evaded or resisted. Inflict 2 stacks of Bleed (max 6) until the end of the encounter, which can't be dispelled or resisted.

Each time this ability is used, increase the damage of Wandering Steel Hums by 100% (stacking, max 300%) until the end of battle. The Ronin Siphons Critical Damage from the target enemy, which can't be resisted, and R5-D56 gains the same amount.

Siphon Critical Damage: Gain a percentage of Critical Damage equal to this unit's Siphon until the end of the encounter and the target loses that much Critical Damage (stacking, excludes raid bosses and Galactic Legends)

Mercy Left Behind

Unique· Level 7
At the start of battle, The Ronin gains 10 stacks of Boiling Point, which can't be copied or dispelled. At the start of each of his turns, he dispels 1 stack. If there is a Gungan Sith ally in the Leader slot, dispel an additional 5 stacks. If there is a Sith Healer ally, dispel an additional 5 stacks. When Boiling Point expires, summon R5-D56.

The Ronin has +50% Critical Damage. Whenever a Manipulated enemy begins their turn, The Ronin gains Advantage for 1 turn. At the start of his turn, he gains 25% Critical Damage (stacking) for each enemy with Resilient Defense, Stealth, or Taunt until the end of his turn.

Whenever The Ronin or R5-D56 scores a critical hit, both gain 3 Siphon until the end of the encounter. When R5-D56 is summoned, The Ronin gains 30% Defense Penetration and Max Health until end of the battle and all Sith allies gain 100% bonus Protection for 1 turn. Whenever an enemy attacks out of turn, The Ronin gains 10% Turn Meter.

Boiling Point: When stacks reach zero, R5-D56 is summoned

While in Territory Wars and all allies are non-Galactic Legend Sith: While R5-D56 is active, The Ronin has 50 Speed. While The Ronin is active, R5-D56 has 50% Offense. Whenever The Ronin attacks the enemy in the Leader slot, he gains Alert and Speed Up for 2 turns. Whenever a Manipulated enemy starts their turn, The Ronin and R5-D56 gain 5 Siphon until the end of the encounter.

Allies with Emergency Powers gain 50% Defense Penetration. Whenever an enemy with Bleed gains Resilient Defense, Stealth, or Taunt they lose 10% Max Health (stacking) and The Ronin gains 10% Turn Meter.

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