
Zeb Orrelios (New Republic Pilot)
LIGHT SIDE
A veteran warrior that thrives in the thick of combat
Abilities

Suppressive Barrage
Basic· Level 7
Deal Physical damage to target enemy and inflict Accuracy Down for 1 turn. If it's Zeb Orrelios (New Republic Pilot)'s turn and the target enemy already has Accuracy Down, Blind them for 1 turn instead.

Devastating Sweep
Special· 3 turn cooldown· Level 7
Dispel all buffs on target enemy and inflict them with Protection Disruption and Vulnerable for 1 turn, which can't be evaded or resisted. Deal Physical damage to all enemies and Provoke them for 2 turns, which can't be dispelled.

Tactical Reversal
Special· 3 turn cooldown· Level 7
Deal Physical damage to target enemy equal to 25% of their Max Health. Dispel all Taunt effects on all enemies and Zeb Taunts for 2 turns. If any Taunt effect was dispelled, Zeb's Taunt can't be dispelled. If the target ally is New Republic, they gain additional effects based on their role for 1 turn:
- Attacker: All New Republic allies gain Offense Up; enemies are inflicted with Offense Down
- Healer or Support: All New Republic allies gain Potency Up; enemies are inflicted with Potency Down
- Tank: All New Republic allies gain Defense Up; enemies are inflicted with Defense Down
- Attacker: All New Republic allies gain Offense Up; enemies are inflicted with Offense Down
- Healer or Support: All New Republic allies gain Potency Up; enemies are inflicted with Potency Down
- Tank: All New Republic allies gain Defense Up; enemies are inflicted with Defense Down

Lasat Enforcer
Unique· Level 7
Zeb Orrelios (New Republic Pilot) has 35% Evasion and gains 15% Critical Avoidance, and 5% Max Health and Max Protection for each New Republic ally. At the start of each encounter, Zeb Taunts for 2 turns and all New Republic allies gain Protection Up (25%) for the rest of battle, which can't be dispelled or prevented.
While Taunting, Zeb gains 30% Defense and 25% Tenacity. Each time a New Republic ally evades an attack, they inflict the attacking enemy with Accuracy Down for 1 turn. The first time Zeb Orrelios (New Republic Pilot) drops below 50% Health, he gains 3 stacks of Heal Over Time and Frenzy for 2 turns and all New Republic allies gain 30% Turn Meter.
While in 3v3 Grand Arenas: At the start of battle, Zeb Orrelios (New Republic Pilot) has 100% Evasion and he loses 5% each time he evades an attack until it reaches 35%, and all other New Republic allies gain Stealth for 1 turn.
If the ally in the Leader slot is Captain Carson Teva, and R5-D4 is an ally, Captain Carson Teva ignores Taunt for the rest of battle, and R5-D4's ability Bad Motivator starts off cooldown. While Stealthed, Captain Carson Teva gains 200% Critical Damage and 40% Defense Penetration.
All other New Republic allies gain 50% Critical Avoidance, Max Health, and Max Protection.
New Republic allies gain 50% Critical Chance, Critical Damage, and Offense until the end of battle.
Whenever Taunt is dispelled from Zeb, all other New Republic allies Stealth and gain Tenacity Up for 2 turns. Whenever Stealth is dispelled from other New Republic allies, they gain Foresight for 1 turn and Zeb Taunts for 1 turn. Whenever a New Republic ally attacks out of turn, they remove 15% Turn Meter from target enemy (excluding Galactic Legends).
While Zeb Orrelios (New Republic Pilot)'s not Taunting, all other New Republic allies gain 30% Defense and 25% Tenacity. Each time Zeb critically hits an enemy, they are inflicted with 1 stack of Armor Shred (max 5) until the end of battle. Each time a New Republic ally evades an attack, they recover 10% Health and Protection. The first time Zeb Orrelios (New Republic Pilot), Captain Carson Teva, and R5-D4 lose 50% of their Health, they gain Damage Immunity for 1 turn, which can't be dispelled or prevented.
While Taunting, Zeb gains 30% Defense and 25% Tenacity. Each time a New Republic ally evades an attack, they inflict the attacking enemy with Accuracy Down for 1 turn. The first time Zeb Orrelios (New Republic Pilot) drops below 50% Health, he gains 3 stacks of Heal Over Time and Frenzy for 2 turns and all New Republic allies gain 30% Turn Meter.
While in 3v3 Grand Arenas: At the start of battle, Zeb Orrelios (New Republic Pilot) has 100% Evasion and he loses 5% each time he evades an attack until it reaches 35%, and all other New Republic allies gain Stealth for 1 turn.
If the ally in the Leader slot is Captain Carson Teva, and R5-D4 is an ally, Captain Carson Teva ignores Taunt for the rest of battle, and R5-D4's ability Bad Motivator starts off cooldown. While Stealthed, Captain Carson Teva gains 200% Critical Damage and 40% Defense Penetration.
All other New Republic allies gain 50% Critical Avoidance, Max Health, and Max Protection.
New Republic allies gain 50% Critical Chance, Critical Damage, and Offense until the end of battle.
Whenever Taunt is dispelled from Zeb, all other New Republic allies Stealth and gain Tenacity Up for 2 turns. Whenever Stealth is dispelled from other New Republic allies, they gain Foresight for 1 turn and Zeb Taunts for 1 turn. Whenever a New Republic ally attacks out of turn, they remove 15% Turn Meter from target enemy (excluding Galactic Legends).
While Zeb Orrelios (New Republic Pilot)'s not Taunting, all other New Republic allies gain 30% Defense and 25% Tenacity. Each time Zeb critically hits an enemy, they are inflicted with 1 stack of Armor Shred (max 5) until the end of battle. Each time a New Republic ally evades an attack, they recover 10% Health and Protection. The first time Zeb Orrelios (New Republic Pilot), Captain Carson Teva, and R5-D4 lose 50% of their Health, they gain Damage Immunity for 1 turn, which can't be dispelled or prevented.
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