
Jedi Master Mace Windu
LIGHT SIDE
Powerful Attacker Jedi, bringing justice to the Republic by revealing his foes
Abilities

Shatterpoint
Basic· Level 7
Deal Physical damage to target enemy and if all allies were Jedi Vanguard at the start of battle, inflict them with Shatterpoint (excluding raid bosses and Galactic Legends), until end of encounter, which can't be copied, dispelled, evaded, or resisted. If they already had Shatterpoint, reduce the cooldowns of all Jedi Vanguard allies by 1.
If they had at least 1 stack of Investigation, Mace gains Speed Up for 1 turn.
If they had at least 1 stack of Investigation, Mace gains Speed Up for 1 turn.

Decapitation Strike
Special· 4 turn cooldown· Level 7
Deal Physical damage to target enemy and all Jedi Vanguard allies gain Tenacity Up for 2 turns.
If target enemy was in the Leader slot, this damage is doubled, all enemies are inflicted with Doubt for 2 turns, and all enemies who already had a stack of Investigation gain another stack (max 5) for 2 turns.
If the enemy in the Leader slot was already defeated, Doubt can't be dispelled, evaded, or resisted.
If the target enemy was Revealed, this damage is tripled.
If target enemy was in the Leader slot, this damage is doubled, all enemies are inflicted with Doubt for 2 turns, and all enemies who already had a stack of Investigation gain another stack (max 5) for 2 turns.
If the enemy in the Leader slot was already defeated, Doubt can't be dispelled, evaded, or resisted.
If the target enemy was Revealed, this damage is tripled.

The Hammer of Ryloth
Special· 4 turn cooldown· Level 7
Dispel all debuffs on all Jedi Vanguard allies and deal Physical damage to all enemies. All Jedi Vanguard allies gain Offense Up for 2 turns.
If target enemy had at least 1 stack of Investigation, call Depa Billaba to assist.
If target enemy was Revealed, call all Jedi Vanguard allies to assist, and if Depa Billaba is an ally, she assists again.
While in Territory Wars: Reduce the Defense of all Enemies by 20% (stacking) until the end of encounter and inflict all Revealed enemies with Healing Immunity and Protection Disruption for 2 turns, which can't be dispelled, evaded, or resisted, and all enemies who already had a stack of Investigation, gain 2 stacks (max 5) for 2 turns.
If target enemy had at least 1 stack of Investigation, call Depa Billaba to assist.
If target enemy was Revealed, call all Jedi Vanguard allies to assist, and if Depa Billaba is an ally, she assists again.
While in Territory Wars: Reduce the Defense of all Enemies by 20% (stacking) until the end of encounter and inflict all Revealed enemies with Healing Immunity and Protection Disruption for 2 turns, which can't be dispelled, evaded, or resisted, and all enemies who already had a stack of Investigation, gain 2 stacks (max 5) for 2 turns.

Solver
Leader· Level 7
At the start of battle, Jedi Vanguard allies gain 20% Critical Chance, Critical Damage, and Offense, and 10 Speed. If there is active ally Depa Billaba, she and Mace gain double these stats.
If all allies were Jedi Vanguard at the start of battle, defeated enemies can't be revived, and whenever a Jedi Vanguard ally uses an ability on their turn while no enemy has a stack of Investigation, target enemy gains a stack of Investigation (max 5) for 2 turns.
Whenever an enemy attacks out of turn with at least 1 stack of Investigation, Blind them for 1 turn, which can't be evaded or resisted and they gain another stack of Investigation (max 5) for 2 turns.
Whenever an enemy gains 5 stacks of Investigation, they lose all stacks of Investigation, dispel all buffs on themselves, and they become Revealed, which can't be copied, dispelled, evaded, or resisted, until the end of encounter.
If an enemy defeats a Jedi Vanguard ally with at least 1 stack of Investigation, they instantly become Revealed. Galactic Legends and Sith enemies can't be Revealed. Enemies lose 15% Critical Damage per stack of Investigation.
Revealed: Immune to Investigation stacks; -75% Critical Damage; can't Stealth; can't attack out of turn, and are Exposed for 1 turn, which can't be evaded or resisted, at the start of each unit's turn if they didn't already have it; enemies can ignore Taunt effects to target this unit
Investigation: Increased effects from abilities; only one enemy can gain stacks of Investigation at a time
While in Territory Wars: Jedi Vanguard allies can't be instantly defeated.
Whenever a Jedi Vanguard ally gains Deflective Ward, all other Jedi Vanguard allies gain Deflective Ward until they receive damage.
If there is an ally Jocasta Nu, she gains 100% Defense, Max Health, and Max Protection and she can't be targeted until Jedi Master Mace Windu is defeated.
Jedi allies gain 10% Mastery per Revealed enemy, 20% if they are Jedi Vanguard, until the end of encounter. If there is an ally Jedi Knight Anakin, he does not gain the Mastery increase. Whenever an enemy gains a stack of investigation, Jedi Vanguard allies gain 1% Mastery (stacking), until the end of each encounter.
Jedi Vanguard allies take 5% reduced damage from enemies with a stack of Investigation, 15% if they are Revealed.
Galactic Legends can now be Revealed.
If all allies were Jedi Vanguard at the start of battle, defeated enemies can't be revived, and whenever a Jedi Vanguard ally uses an ability on their turn while no enemy has a stack of Investigation, target enemy gains a stack of Investigation (max 5) for 2 turns.
Whenever an enemy attacks out of turn with at least 1 stack of Investigation, Blind them for 1 turn, which can't be evaded or resisted and they gain another stack of Investigation (max 5) for 2 turns.
Whenever an enemy gains 5 stacks of Investigation, they lose all stacks of Investigation, dispel all buffs on themselves, and they become Revealed, which can't be copied, dispelled, evaded, or resisted, until the end of encounter.
If an enemy defeats a Jedi Vanguard ally with at least 1 stack of Investigation, they instantly become Revealed. Galactic Legends and Sith enemies can't be Revealed. Enemies lose 15% Critical Damage per stack of Investigation.
Revealed: Immune to Investigation stacks; -75% Critical Damage; can't Stealth; can't attack out of turn, and are Exposed for 1 turn, which can't be evaded or resisted, at the start of each unit's turn if they didn't already have it; enemies can ignore Taunt effects to target this unit
Investigation: Increased effects from abilities; only one enemy can gain stacks of Investigation at a time
While in Territory Wars: Jedi Vanguard allies can't be instantly defeated.
Whenever a Jedi Vanguard ally gains Deflective Ward, all other Jedi Vanguard allies gain Deflective Ward until they receive damage.
If there is an ally Jocasta Nu, she gains 100% Defense, Max Health, and Max Protection and she can't be targeted until Jedi Master Mace Windu is defeated.
Jedi allies gain 10% Mastery per Revealed enemy, 20% if they are Jedi Vanguard, until the end of encounter. If there is an ally Jedi Knight Anakin, he does not gain the Mastery increase. Whenever an enemy gains a stack of investigation, Jedi Vanguard allies gain 1% Mastery (stacking), until the end of each encounter.
Jedi Vanguard allies take 5% reduced damage from enemies with a stack of Investigation, 15% if they are Revealed.
Galactic Legends can now be Revealed.

Arrest Warrant
Unique· Level 7
At the start of battle, Jedi Vanguard allies gain Foresight for 1 turn, Mace ignores Taunt effects for 1 turn, and if Depa Billaba is an ally, Mace gains 30% Max Health and 15 Speed.
If all allies were Jedi Vanguard at the start of battle, whenever the enemy in the Leader slot is defeated, inflict all enemies with Low Morale for the rest of encounter, which can't be dispelled, evaded, or resisted.
If all allies were Jedi Vanguard at the start of battle, whenever an enemy dispels any debuffs, Mace dispels all debuffs on himself and inflicts all enemies with Buff Immunity for 1 turn.
Whenever an enemy becomes Revealed, all Jedi Vanguard Tanks Taunt for 1 turn, which can't be dispelled, and Mace gains a bonus turn. During this bonus turn, he ignores Taunt effects.
Whenever Mace deals damage to an enemy with at least 1 stack of Investigation, inflict them with Provoke for 1 turn.
Mace deals bonus True damage against Revealed enemies. This damage can't defeat enemies.
Low Morale: -25% Defense, Health, Offense, and Speed
While in Territory Wars: At the start of battle, Jedi Vanguard allies ignore Taunt effects for 1 turn.
During Mace's bonus turn whenever an enemy becomes Revealed, reset the cooldowns of Mace's abilities
Mace gains 30% Offense (stacking) and 10 Speed (stacking) whenever Revealed enemies are defeated, until the end of encounter.
Whenever Mace is damaged by a Revealed enemy or by an enemy with at least 1 stack of Investigation, he recovers 5% Health and Protection (once per turn), gains 5% Turn Meter (once per turn), and he inflicts them with Speed Down for 1 turn, which can't be evaded or resisted.
Whenever an enemy is inflicted with Shatterpoint, all Jedi Vanguard allies gain Riposte for 1 turn.
If all allies were Jedi Vanguard at the start of battle, whenever the enemy in the Leader slot is defeated, inflict all enemies with Low Morale for the rest of encounter, which can't be dispelled, evaded, or resisted.
If all allies were Jedi Vanguard at the start of battle, whenever an enemy dispels any debuffs, Mace dispels all debuffs on himself and inflicts all enemies with Buff Immunity for 1 turn.
Whenever an enemy becomes Revealed, all Jedi Vanguard Tanks Taunt for 1 turn, which can't be dispelled, and Mace gains a bonus turn. During this bonus turn, he ignores Taunt effects.
Whenever Mace deals damage to an enemy with at least 1 stack of Investigation, inflict them with Provoke for 1 turn.
Mace deals bonus True damage against Revealed enemies. This damage can't defeat enemies.
Low Morale: -25% Defense, Health, Offense, and Speed
While in Territory Wars: At the start of battle, Jedi Vanguard allies ignore Taunt effects for 1 turn.
During Mace's bonus turn whenever an enemy becomes Revealed, reset the cooldowns of Mace's abilities
Mace gains 30% Offense (stacking) and 10 Speed (stacking) whenever Revealed enemies are defeated, until the end of encounter.
Whenever Mace is damaged by a Revealed enemy or by an enemy with at least 1 stack of Investigation, he recovers 5% Health and Protection (once per turn), gains 5% Turn Meter (once per turn), and he inflicts them with Speed Down for 1 turn, which can't be evaded or resisted.
Whenever an enemy is inflicted with Shatterpoint, all Jedi Vanguard allies gain Riposte for 1 turn.